During the production of Immortals: Fenyx Rising, I've been asked to help create variant textures for some outfits. This one, I'm particularly proud of. Since we didn't have any concept, I put out my own ideas in it. The low-res and high-res modeling of the helmet and outfit were made by an external partner of Ubisoft, as well as the first texture version (purple one, not shown). The greaves modeling is my collegue François-Philippe's work. https://www.artstation.com/fplgauvin The bracers modeling is Ubisoft Quebec character team work.